This game was published multiple times in two separate forms between 1997 and 1999. It has sold out completely.
D'raf is a three to five player game simulating a crazy, uncontrolled race on a crowded highway. Instead of a game board, the table is used. The players take turns in laying cards. These cards make up the road on which the players drive their cars.
Speeding ahead, you cannot always lay enough cards to see the obstacles ahead of you in time. In fact, other players will try their hardest to put lots of dangerous obstacles right in front of you. After each accident the car will get more difficult to control. It would be safer to go slowly, but if you lag behind, you're out of the game...
Each player drives his car to the edge of the table as fast as possible. Whoever arrives first and drives off the edge, wins the game.
D'raf is well playable in convivial groups, who want to go at each other in a friendly manner. Since the playing time depends on the distance from the starting place to the edge of the table, it can be varied from about 30 to 90 minutes.
The game contains about 168 laying cards, 45 cruise control cards, 5 little wooden cars, a turn marker and rules in German or English.
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This game sold out at Essen 2001 in one hour. It is a very experimental game, and most people do not really get the hang of it. We hope it is still being played, somewhere, as we quite liked the concept. Here's the original text:
It is freezing cold on the polar expedition. Your spit has started to freeze in your mouth, but you choose to remain outside. You must be careful. For one of you is the BEAST. You do not know who. It might even be two of you. Or more. And they are out to get you. So find out who to trust, before it is too late.
Beest is a cardgame of deep thinking and pure guesswork, which will keep three to six players busy for about 45 minutes.
Airplanes enable you to escape from your home area, bring distant parts of the world within reach and enable fast and lucrative trade with other players. Just bring your building materials, express shipments and trade goods to an airport, take off, and drop them anywhere you want.
Railroads are not as flexible as airplanes, but they can be used by everyone who can spare a modest fare, and what's more: they enable your own transporters to travel and visit distant parts of the world quickly and easily.
Bombs give you more flexibility in your planning. No more obsolete factories blocking the best building site for your mint: just blow up the ruins! Of course, explosives in the wrong hands can lead to disasters, especially if your factories are all built of wood. It may be wise to strengthen your core factories with a little extra stone.
This expansion set contains new transporters (airplanes), new buildings (airports and bomb factories), new goods (bombs), fortified-building markers, and a number of scenarios in which you can experiment with the use and the fun of aviation, trains and explosives. Rules were available in English and German. You need the original Roads & Boats game (any edition) to play this expansion set.
"These fields no longer yield grain the way they used to," complains the farmer. "We should settle new lands before our food runs out. Why don't we start farming olives, like our neighbours?". The cart-driver nods: "Ever since them city folks started worshipping San Giorgio I have to travel further and further to new building sites. I'm on my way now to the new inn they built. I'll change horses there and deliver this load" he gestures towards the pile of wood in the cart with his head "to the sea beyond. Gonna start some fisheries there. It is said we'll conquer those olive-farmers before long. But their land is even more polluted than ours." The farmer nods his head in reply. As the cart starts moving again, he returns to the field to harvest the last bushels of grain, growing between the stumps of what used to be a lush forest - three turns ago.
Antiquity is a strategy game for 2-4 players. It is set in an environment loosely modeled on Italy in the late Middle Ages. Players choose their own victory condition: they can focus on population growth, trade, conquest, or city building by choosing their patron saint. Each strategy requires a completely different style of play. Or you can choose to adore Santa Maria, the most powerful saint of all - but you'll be expected to build a civilization twice as impressive as any other player. While your economy is constantly improving, with more and more advanced cities bringing new options each turn, the land around your cities is slowly being depleted, forcing you to travel further and further to gather your raw materials - until finally, there is no more land left to farm. Let's hope one of you has won the game before that time!