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The Great Zimbabwe
The Great Zimbabwe
€75.00 Inc VAT
328 in stock!

NOTE: This is a pre-order for the 2021 reprint!

We will release a reprint of The Great Zimbabwe in 2021! We hope to be able to release it at the end of March or early April.
There will be no differences between this reprint and the earlier print runs.
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Note for USA customers: Pre-orders from the USA will be fulfilled by our fulfilment partner. Shipping costs per copy are €11, but your order can only contain copies of TGZ to qualify!



The Great Zimbabwe was published in October 2012; it sold out May 2013. We have reprinted it in September 2016. It sold out again in January 2017.

The Great Zimbabwe is a game about building a trade based civilization in ancient Africa. It has been inspired by the old kingdoms surrounding the Great Zimbabwe, a world heritage site in southern Africa. Far into the previous century, colonial governments denied that a civilization that produced such impressive monuments and beautiful artwork could have been African in origin. But of course, this civilization was African, and the country of Zimbabwe itself was proudly named after this impressive cultural heritage. As always in our games, we have used this history for inspiration; however, first and foremost we wanted to create a highly playable and replayable Splotter game, so in many cases we took liberties with historical names, periods and artwork. In the game, players strive to build the most impressive monuments to one god of their choice. They can choose this god themselves-- each of the twelve gods offers a unique blessing, but each also requires a different amount of work to win the game. Building the monuments is done by developing a logistics network stretching across the region. Through this network, players produce and obtain ritual goods to raise their monuments and bring honour to the god of their choice.

Here's the flavour text from the rules:

The Mutapa king struts into the village, followed by a bunch of young warriors herding cattle. “Oondabezitha ”, he addresses the assembly of kings, “I have brought twelve heads of cattle for the ceremony tonight”. The others seem to shrink in stature as he speaks. The star of the king of Mutapa is clearly ascending. They have not brought nearly as much cattle themselves. “Soon, we will all be praying to Obatala”, murmurs one of the older Kilwa traders. “The Mutapa will be raising their godless monuments sky-high. Perhaps it is time for us to resort to some magic of our own”. Then the sky breaks into a thunder and a torrential rain pours down on the assembly. The men scramble while the plains fill with water. The ceremony will be wet tonight...
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Food Chain Magnate box cover
Food Chain Magnate
€75.00 Inc VAT
462 in stock!

Note: this is a pre-order for the 2021 reprint! We plan to release it in March or April 2021.


Food Chain Magnate is our 2015 release. We printed 9 print runs in 2015-2020.

This print is identical to the previous print runs.

Here's the flavour text for more information. Visit boardgamegeek.com for details and reviews.

"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!"

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.

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Cover of Kiek 20 years of Splotter
KIEK 20 years of Splotter
€20.00 Inc VAT
21 in stock!

The year 2017 marked the 20th birthday of Splotter as a company. We started in 1997 by going to the Essen games fair, not knowing what to expect. We had 20 handmade copies each of 3 simple games, in videoboxes. We sold about half of them. Since then, we have come a long way! We wanted to celebrate this history somehow with our fans. We considered printing T-shirts or making a book about our history, but we felt a game to be more appropriate!

KIEK, 20 years of Splotter is a special anniversary edition of the game KIEK. Kiek was originally developed in 1997 and published in 1998. As a game, it is much, much simpler than what we design these days. We are republishing it as a fan edition to celebrate Splotter's 20th anniversary.

KIEK, 20 years of Splotter features pictures of our games, prototypes and prizes made by our long-time friend, game photographer Henk Rolleman; in addition, we have added a number of historical photo's from Splotter's past. Although it is playable as a game, it's mostly fun if you've been following Splotter for a while. As we feel this is more a fan item than a Splotter game, we have printed a very limited quantity only.

The game was announced as a special surprise at Essen 2017. And yes, the box has a flavour text:

The key turns slowly in the heavy door. The lady leading the way lowers her voice: "We are now about to enter the Splotter vault. It contains all the games they published in the past 20 years; those they didn't; prototypes, game pieces, demo games. Please be very careful, because everything is exactly where it needs to be.". The door opens, and it reveals.... "Joris!!!" (she is shouting now), "you promised to clean up all this old Splotter junk!". Everything is everywhere... can you help to sort out 20 years of Splotter history?

KIEK, 20 years of Splotter is a re-edition of a game we published in 1998 (the second year of Splotter). It is also a set of 60 pictures that celebrate our Splotter years, the people who make and made Splotter to what it is now, and of course, all of our games. Be aware thatKiek is a completely different type of game from the ones that we publish today: it is short and simple. We invite you to see it more as a Splotter memorabilium than as a Splotter game. Or, if you like our set of rules, use them with your own set of pictures!

If you want to combine this order with an existing order, please note all Antiquities are already underway; if you want to combine with an existing FCM order, please order this game separately first and then email us (so you do not lose your place in the queue, in case that becomes relevant).
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