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Bus was a game we published in 1999 and again in 2000 and 2001. It's often quoted as being one of the first games that uses worker placement as a core mechanism. The first copies of the game were made entirely by hand. The later editions were professionally printed. The game features a board that shows a lot of the games that were famous in the '80-s and '90's. The artwork on the board and the box was done by Tamara.

We are completely out of stock for this game. Capstone made a 2019 reprint, which you can perhaps still order on their site!

This is the original cover text:

Beep! Beep! Bus is a game about the development of public transport in a city that is expanding quickly. The citizens are busy travelling up and down between their houses, the office and, most importantly: the pub. Your task as a player will be to develop a busline which takes as many passengers as possible to the place they want to be. You do this by expanding your busline, by developing new suburbs, by luring new potential passengers to the city and by investing in more and more buses. But you can also try to ride just a bit earlier than other companies and steal their passengers away.

Sometimes, something unexpected happens: time comes to a stand-still, and all of a sudden the demand for transportation is completely different... but you cannot let this happen too often, as the time-space continuum will rupture and the universe will collapse, thus ending the game.

The game contains a city map, an action board, 150 wooden sticks, 105 wooden action stones, 90 cardboard building markers, 15 wooden passengers, 5 glass clock stones, 5 wooden scoring markers, a time indicator and a start-bus. Rules are available in German and English.

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